If you think about Cisco's offerings like TelePresence, where it's an immersive way to communicate for businesses to connect and have conversations in a real-time immersive mode, how that will change health care, how that'll change retail business, how that'll change actually travel. There's lots of changes that we will see going forward.
Motion pictures are just beginning to live up to their true potential of being immersive experience - going from beyond black and white flickering images to fully immersive 3D color high-definition. You don't even know where the real world starts and the fake world begins. And yet, none of that's going to matter unless the story and the emotions that they allow us to become invested in are something that we can recognize. Pixar is able to do this in ways that almost defies speculation.
We've tried to create something that's much more like being at a mountain resort. Many of these types of facilities done in the past paid little regard to structure or the environment and just focused on the sport of skiing. We've gone a step further and provided an immersive environment.
There are all kinds of things evolving in filmmaking I'm not sure I'm comfortable with. A friend of mine just showed me an immersive 360 movie where you move from environment to environment and can look in any direction you want while you're experiencing it. Which is cool - but it kills directing, as far as I'm concerned.
It's so hard for people to give up their cell phones or their ideas of being connected to everything all the time in order to get an immersive experience. That's the best way to make art. It's almost like you have to treat it like you're going into a submarine, and Noah Baumbach totally agrees with that. There's not a real other life that happens outside of the movie while it's being shot, which I like.
If you want to get into the shoes of someone, it's not just about seeing and hearing. It is also about what you touch and what you smell. Smell is so specific and so powerful. And this is the beauty of immersive theatre - it's something you cannot get in any other art form. I think this is the real future for theatre.
Acting's an odd profession for a young person; it's so extreme. You work, and the conditions are tough and the process is so immersive, and then it stops, and then there's nothing. So you have to find ways of making you feel productive when you're not actually producing anything. For a young person, that's really challenging.
So the recordings were these immersive landscapes, and yet, unlike the performances that almost no one would see, I had a sense that these could live forever. I was just starting to get my head around the democratic aspect of art; I didn't want to make rarefied things that were either alienatingly obscure or elite and art-worldy, so a recording that anyone could buy was a great medium.
It is the most ambitious and driven among us who are the most sorely in need of having our reckless hopes dampened through immersive dousings in the darkness which religions have explored. This is a particular priority for secular Americans, perhaps the most anxious and disappointed people on earth, for their nation infuses them with the most extreme hopes about what they may be able to achieve in their working lives and relationships.
Alain de Botton
These days when you say 'videogame', people think of immersive games that take over your life and require three thumbs to control. My goal is to create games that almost retreat into the background. I'm interested in bringing them back to their role as a social facilitator, the way party games help people to interact.
The immersive stories of This Is Paradise are a lithe blend of formal invention and traditional narrative pleasures. As such they reflect Kristiana Kahakauwila's intimate but expansive vision of a Hawai'i forged from the collisions of past and present, here and there. Her protagonists are as richly distinctive as the pidgin they speak, and yet each struggles profoundly with identity-that negotiation between ourselves and the world, which is at once Hawaiian, American, universally and compellingly human.
Peter Ho Davies
When you drill down, blockchains are really a shared version of reality everyone agrees on. So whether it's a fully immersive VR experience, augmented reality, or even Bitcoin or Ethereum in the physical world as a shared ledger for our 'real world,' we'll increasingly trust blockchains as our basis for reality.
It is one of the unexpected disasters of the modern age that our new unparalleled access to information has come at the price of our capacity to concentrate on anything much. The deep, immersive thinking which produced many of civilization's most important achievements has come under unprecedented assault. We are almost never far from a machine that guarantees us a mesmerizing and libidinous escape from reality. The feelings and thoughts which we have omitted to experience while looking at our screens are left to find their revenge in involuntary twitches and our ever-decreasing ability to fall asleep when we should.
Alain de Botton
I think "Avatar" is kind of a unique category where people are enjoying the unique theatrical experience even though they may have seen it on the small screen. They want to have that immersive, transportive experience. "2001: A Space Odyssey" played for three years at the Loews cinema in Toronto. I remember that. It just kept playing. People wanted to return to that experience. That may not be the best example because I think "2001" took 25 years to break even.
The biggest surprise watching video on the tiny, 2.5-inch screen (320 by 240 pixels) is completely immersive. Three unexpected factors are at work. First, the picture itself is sharp and vivid, with crisp action that never smears the screen is noticeably brighter than on previous iPods. Second, because the audio is piped directly into your ear sockets, it has much higher fidelity and presence than most peoples TV sets. Finally, remember that a 2.5-inch screen a foot from your face fills as much of your vision as a much larger screen thats across the room.
I absolutely am a big Call of Duty fan. Every time a new Call of Duty comes out "" I never play the games online, but I play the solo version super fast. My family knows not to interrupt me the day they come out, they know it's a sacred date for me. I think my favorite visually, of all of the Call of Duty games - even if it's not as sassy and high tech - is World at War because, that game has some really incredible episodes in Berlin and the Japanese fields. It's really quite arresting for me, visually, and it was very immersive. But I love Modern Warfare, too.
Guillermo del Toro
In the words of Mr Thierry Coup of Warner Bros: 'We are taking the most iconic and powerful moments of the stories and putting them in an immersive environment. It is taking the theme park experience to a new level.' And of course I wish Thierry and his colleagues every possible luck, and I am sure it will be wonderful. But I cannot conceal my feelings; and the more I think of those millions of beaming kids waving their wands and scampering the Styrofoam turrets of Hogwartse_STmk, and the more I think of those millions of poor put-upon parents who must now pay to fly to Orlando and pay to buy wizard hats and wizard cloaks and wizard burgers washed down with wizard meade_STmk, the more I grind my teeth in jealous irritation. Because the fact is that Harry Potter is not American. He is British. Where is Diagon Alley, where they buy wands and stuff? It is in London, and if you want to get into the Ministry of Magic you disappear down a London telephone box. The train for Hogwarts goes from King's Cross, not Grand Central Station, and what is Harry Potter all about? It is about the ritual and intrigue and dorm-feast excitement of a British boarding school of a kind that you just don't find in America. Hogwarts is a place where children occasionally get cross with each other-not 'mad'-and where the situation is usually saved by a good old British sense of HUMOUR. WITH A U. RIGHT? NOT HUMOR. GOTTIT?